package de.koller.balance.scene;

import de.koller.aframe.gl.Camera;
import de.koller.balance.BNode;
import de.koller.balance.render.texture.Textures;

abstract public class RenderScene extends BNode {
	
	protected Textures textures;
	protected Camera camera;

	@Override
	protected void init() {
		super.init();
		
		textures = broot.render.textures;
		camera = broot.render.camera;
	}
	
	abstract public void renderSzenePreview();
	abstract public void renderSzeneQuality();
	abstract public void renderLight();
	
}
